
#Tinykeep start screen bugs update
Rather than simply meet the minimum of 64-bit and iOS 11 support I really wanted to make this update special, so earlier this summer I had a meeting with an artist friend (who is currently working on RT2 artwork) and discussed various ideas for enhancing Rogue Touch. Today, the 32-bit apocalypse is approaching fast.

Sometimes iOS updates only cause performance issues… I’m looking at you iOS 4!!! Sometimes the changes are totally game-breaking as seen with iOS 7, which happens to be the last time RT was updated and saved from oblivion. It was last updated in September 2013, an eternity ago in the App Store. Rogue Touch was originally released on Februand has supported every version of iOS since 2.0 (referred to as iPhone OS back then). Many of you have been justifiably concerned that Rogue Touch would be listed among the casualties of iOS 11.

I personally am about to lose a bunch of my favorite iPhone games and apps of the last 8+ years due to lack of updates from their creators. 2017 is an especially tough year, this fall marks the end of 32-bit support in iOS. IOS 11, 64-bit, and Rogue Touch August 31st, 2017Īpple makes so many changes to iOS annually that developers everywhere must dread the month of September. Posted in ChronoSoft, Rogue Touch, Roguelike | Comments Off on Rogue Touch 10th Anniversary! Thank you so much for playing and enjoying Rogue Touch! I haven’t had time to post here in the blog or in the forums for at least the last 6 months! Was even forced to deactivate new registrations to the forums because there’s no way to manage the unbelievable daily flood of spammers it gets now.ĭespite all this I wanted to let everyone know I’m still here after all these years, and plan to keep supporting Rogue Touch for as long as I am able. Mainly because 2018 was an incredibly busy year for me, and the first half of 2019 is looking to be the same or worse. Since then things have been pretty quiet around here. As you know that never happened, instead I fixed hundreds of major issues and overhauled it with pretty graphics 🙂 When iOS 11 was looming on the horizon in 2017 (removing 32bit support and changing other things that would have totally killed the game) I briefly considered letting RT get consumed in the App-Apocalypse.
#Tinykeep start screen bugs software
People who write PC-based ASCII roguelikes have the luxury of knowing their code was/will be playable for decades, but a Mobile-based roguelike could end up completely broken once a year by new hardware and software changes. Many versions of iOS modified things that RT relied on to function, and of course there have been hardware updates like new phone sizes and screen resolutions. Never would have guessed back in 2008 when I first started this as hobby-project that it would require so much attention to maintain. Hard to believe 10 years have passed since then! On February 19th 2009, Rogue Touch V1.0 was released.
